104: Kill UTX in Orbx Regions

Lately, I’ve been helping scenery checking for Return to Misty Moorings’ coming Cambria Icefield Research Project (CIRP).

One team member Guy Maricich (known as Spud) commented the anomalies I reported as follows:

Due to time differences, installation differences and ‘the eye of the beholder’ differences there will always be anomalies showing.   Tom for instance, seems to have some objects that are floating more so than others do.   I suspect either he has addon MESH or something else that is causing him to see things a wee bit different than most of the rest of us. Continue reading