Affinity Mask could bring improvements to flight simulators. But the question is: how can we tell from a hypothetical value (or more precisely a CPU combination) that it will bring positive gains to our system before we put it in the configuration file (fsx.cfg or Prepar3D.cfg) ?
Frankly, I don’t have a good answer myself because there are so many variables involved. However, following is the approach I take to precheck the performances from different Affinity Masks in realtime, then thru which I pick the one I think the best for my set up.
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