714: Setting MSFS Priority to High at All Time

Probably you have heard many suggestions saying that by increasing the CPU priority of a flight simulator from Normal to High, the program will run more efficently and stably.  I found it’s true on P3D and MSFS in my case.

Instead of manually changing the CPU priority to High everytime when MSFS starts, I am using the following simple app to help save my preferences for good.

It’s called Continue reading

713: Custom Camera Restore Utility

It is quite annoying when the custom cameras I created for full forward view (see my Post 638 and 697) are reverted back to their defaults after MSFS 2020 or the addon aircraft themselves updated.

Therefore I created a small utility called MSFS_Camera_Restore to help put my custom cameras back quickly in case such situations happen.
CameraRestore05The objective of the utility is straightforward and requires no learning curve.  And it has virtually no limit to the number of cameras to be added.  Moreover, the original camera will be backed up prior to its adding to the utility, too.

For those Continue reading

712: PA28R Engine Cluster Released

The Engine Cluster for the Just Flight PA28R has just been released.  Individual MSFS_PA28R-JF_ARW_ENG_GIFSversions for the Arrow III and Turbo Arrow III/V are included.

Current users of my Arrow III Gauges are entitled for an Introductory discount.

Information has been sent to all users. Contact me if you don’t get the email.

711: M20R Engine Gauges Now Get Straight

The original layouts I developed for the Carenado M20R Ovation Engine Gauges were based on a stack usage, allowing one to be placed on top of the other. However, from time to time, I couldn’t help thinking the single-row design on the M20R is nice too.

So here comes the extension set using the single-row design at last.  MSFS_M20R_ENG_DUAL
In addition, animation for the Continue reading