The STOL Savage Norden from Got Friends isn’t quite my cup of tea and probably isn’t attracting many eyeballs among flightsimmers, frankly speaking. But its Airspeed Indicator and Altimeter do look fancy and beautiful. It was fun to create them as well, although they took me more than twice as long as I would have taken to create similar gauges.

Additionally, since the G5 PFD works great with the two instruments to build up a glass-like cockpit environment, Continue reading
Month: September 2025
898: My MSFS Yoke Settings 25-0925
Ever since I started playing MSFS, I’ve found the simulator to be a bit too responsive to vertical movements. Especially in the new MSFS2024, many aircraft even take off on their own without needing me to pull the stick at all.
Below are my Yoke settings in which I reduced the sensitivity of Y axis accordingly to offset this lightness in MSFS2024 and MSFS2020.
MSFS2024
Continue reading
897: MSFS2024 SU4 – The Future to Look for
After flightsimming the SU4 Beta for several hours, I am convinced that I’ll be ditching MSFS2020 for MSFS2024 once the update is complete (possibly sooner).
What it impressed me most is its stunning graphics rendering capability with no noticeable impact on smoothness and performance (yet).
The terrain and objects (or basically everything) are so sharp and clear, and exceptionally rich in details. I am talking about the default scenery without any enhancement by third-party addons. Coastline rendering has also been significantly improved (click image to enlarge the picture).
Frankly, I’ve never seen such an amazing result from any previous flight simulator, including the MSFS2024 SU3. The SU4 feels like a new simulator to my eyes. Continue reading
896: Screen Flickering Fix for MSFS2024 SU4 Beta
I don’t know if you encounter the same situation: my monitor starts flickering after loading the MSFS2024 SU4 Beta.
A quick solution is to either set:
1) “Nvidia DLSS Super Resolution” for Anti-aliasing and “NO” Frame Generation, or
2) “AMD FSR3” for both Anti-aliasing and Frame Generation.
The TAA can be used. Just don’t mix the Nvidia and AMD together.
Not sure if the conflict is a temporary one or not. Continue reading
895: My MSFS Graphics Settings 25-0908
I have to admit that the latest SU3 (1.5.27.0) has pushed me closer to FS2024 from FS2020 a lot more than ever before.
Followings are my current FS2020 and FS2024 Graphics Settings after days of fine-tunings for optimum results. They give me a general stutter-free performance with FPS varying from 40 to 60 and 80 to 110 in FS2020 and FS2024 respectively.

Hardware of my system Continue reading
894: New Generic Autopilot Control
I’ve been thinking of some direct visual feedbacks to compliment the Realsimgear GFC500 autopilot control (APC) that I have. Here comes at last the APC that I based on the Maule M7 model in FSX.
This full-function APC, in practice, can work alone and is good for any aircraft running standard MSFS commands. However, due to different design implementations and flight simulation platforms (MSFS2024, MSFS2020, P3D, & FSX), it may react a little different from aircraft-to-aircraft.
Moreover, third-party planes, such as the A2A PA24, Continue reading
