717: CPU Still Crucial in MSFS

Regarding the Graphics Settings of my two computers in the last Post, some friends asked what the specifications of my two PCs are and questioned if it is justified to compare them side by side since there aren’t much too difference in the comparison chart shown in the post.

Yes, interestingly, except a few items I set higher than the other, most of the settings between the two PCs are identical, even their looks under my desk.
PC_Spec_01_resize Continue reading

716: My Current MSFS Settings

Perhaps you have encountered similar situations before:  the performance of the simulator deterioriates as time goes by.  In the end, you’ll have to tune it again.  I just did about a week ago.

Followings are what I set at present:

nVidia Drivers Reinstalled – As Clean
GeForce Experience – Removed
nVidia Settings Power Management ModePrefer Maximum Performance
Others – Default
Windows Settings Game Mode – ON
Xbox Game Bar & Captures – OFF
Hardware-accelerated GPU scheduling – OFF
CPU Priority FlightSimulator.exe – High via Prio (Post 714)

And the Graphics Settings in MSFS for my two computers: Continue reading

715: Recalibrating Yoke and Rudder Pedals

Found this video on Youtube and followed what he suggested on recalibrating my Rudder Peddles and Yoke even though they are not from Redbird — my Yoke is from VRInsight and Rudder from Saitek.

The result was surprisingly good. Not sure if it is Continue reading

714: Setting MSFS Priority to High at All Time

Probably you have heard many suggestions saying that by increasing the CPU priority of a flight simulator from Normal to High, the program will run more efficently and stably.  I found it’s true on P3D and MSFS in my case.

Instead of manually changing the CPU priority to High everytime when MSFS starts, I am using the following simple app to help save my preferences for good.

It’s called Continue reading

713: Custom Camera Restore Utility

It is quite annoying when the custom cameras I created for full forward view (see my Post 638 and 697) are reverted back to their defaults after MSFS 2020 or the addon aircraft themselves updated.

Therefore I created a small utility called MSFS_Camera_Restore to help put my custom cameras back quickly in case such situations happen.
CameraRestore05The objective of the utility is straightforward and requires no learning curve.  And it has virtually no limit to the number of cameras to be added.  Moreover, the original camera will be backed up prior to its adding to the utility, too.

For those Continue reading

712: PA28R Engine Cluster Released

The Engine Cluster for the Just Flight PA28R has just been released.  Individual MSFS_PA28R-JF_ARW_ENG_GIFSversions for the Arrow III and Turbo Arrow III/V are included.

Current users of my Arrow III Gauges are entitled for an Introductory discount.

Information has been sent to all users. Contact me if you don’t get the email.

711: M20R Engine Gauges Now Get Straight

The original layouts I developed for the Carenado M20R Ovation Engine Gauges were based on a stack usage, allowing one to be placed on top of the other. However, from time to time, I couldn’t help thinking the single-row design on the M20R is nice too.

So here comes the extension set using the single-row design at last.  MSFS_M20R_ENG_DUAL
In addition, animation for the Continue reading

710: Four More B58 Gauges Get Updated

Following the RMI update released last week, the ALT, ATT, HSI and VSI of the default B58 (not the Carenado version) in FSX/P3D have also been updated to version R4r04, allowing users to install them into MSFS environment as well.
B58_ATT_R4C_resize B58_ALT_R4C_resize B58_HSI_R4C_resize B58_VSI_R4C_resize
Similarly, except the new installer, functions of the gauges remain the same. Continue reading

709: A Fix to my RSG Interface not loading

One thing that frustrated me for quite some time was the RealSimGear Device Interface wouldn’t load up with MSFS automatically.

After the Interface was installed, I moved the whole package out from the MSFS\Community folder to the \Addons\Utility\RealSimGear folder on the same drive in my system, so that it could be activated via MSFS Addon Linkers.

Then I edited the Path of the Device Interface Module accordingly in the exe.xml file as follows:

<Launch.Addon>
    <Name>RealSimGear Add-on</Name>
    <Disabled>False</Disabled>
    <Path>F:\Addons\Utility\RealSimGear\bin\RealSimGear.exe</Path>
</Launch.Addon>

The path was correctly pointing to the RealSimGear.exe but the Device Interface simply wouldn’t load with MSFS.

I had been scratching my head for quite some time why the setting wouldn’t work until today Continue reading