Rebuilding shader cache is a commonly used method to fix many issues suddenly coming up without a proper cause in either FSX or P3D. Shaders Cleaner helps clean Shader Cache right before the loading of FSX or P3D.
Anyone interested to get a copy the utility please make a donation to Medecins Sans Frontieres (MSF) / Doctors Without Borders so as to help those people out there needing the love and care from the medical humanitarian organization.
Proposed donation amount is USD 5.0 for either the FSX or P3D version of the utility, or USD 8.0 for both versions. More are appreciated, of course.
To make your donation now, click here. Or you can click on the Shaders Cleaner images above, and then click on the [DONATE NOW] button and forward your MSF donation receipt to me at tom.fsxtimes@gmail.com. Do specify which version (FSX or P3D) of the utility you prefer. Download link will be sent asap.

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you then have to choose for the simulator you want to modify every time it is started. That’s inconvenient and an overkill.
could inject different pre-extracted sky and ocean textures from REX according to the calendar day of the month, prior to the loading of FSX or P3D. And these textures have been further mixed to maximize allowable texture-combo variations. In other words, my sky and ocean now look differently each day.
