720: My SU5 Tuning #1 – nVidia Control

Update does not necessarily bring improvements to all aspect.  One noticeable degradation from the recent MSFS Sim Update 5 (SU5) to me is the increased aliasing of the aircraft in external views and many other objects closing by.

As reported in my Post 716 and 717, my MSFS Settings were just finetuned a couple of weeks ago. Except the Power Management I changed to Prefer Maximum Performance in nVidia Control, all others were kept as Default without changes.

With SU5, I have to adjust many items in nVidia Control related to antialiasing accordingly in order to counteract the image degradation. Continue reading

717: CPU Still Crucial in MSFS

Regarding the Graphics Settings of my two computers in the last Post, some friends asked what the specifications of my two PCs are and questioned if it is justified to compare them side by side since there aren’t much too difference in the comparison chart shown in the post.

Yes, interestingly, except a few items I set higher than the other, most of the settings between the two PCs are identical, even their looks under my desk.
PC_Spec_01_resize Continue reading

716: My Current MSFS Settings

Perhaps you have encountered similar situations before:  the performance of the simulator deterioriates as time goes by.  In the end, you’ll have to tune it again.  I just did about a week ago.

Followings are what I set at present:

nVidia Drivers Reinstalled – As Clean
GeForce Experience – Removed
nVidia Settings Power Management ModePrefer Maximum Performance
Others – Default
Windows Settings Game Mode – ON
Xbox Game Bar & Captures – OFF
Hardware-accelerated GPU scheduling – OFF
CPU Priority FlightSimulator.exe – High via Prio (Post 714)

And the Graphics Settings in MSFS for my two computers: Continue reading

714: Setting MSFS Priority to High at All Time

Probably you have heard many suggestions saying that by increasing the CPU priority of a flight simulator from Normal to High, the program will run more efficently and stably.  I found it’s true on P3D and MSFS in my case.

Instead of manually changing the CPU priority to High everytime when MSFS starts, I am using the following simple app to help save my preferences for good.

It’s called Continue reading

713: Custom Camera Restore Utility

It is quite annoying when the custom cameras I created for full forward view (see my Post 638 and 697) are reverted back to their defaults after MSFS 2020 or the addon aircraft themselves updated.

Therefore I created a small utility called MSFS_Camera_Restore to help put my custom cameras back quickly in case such situations happen.
CameraRestore05The objective of the utility is straightforward and requires no learning curve.  And it has virtually no limit to the number of cameras to be added.  Moreover, the original camera will be backed up prior to its adding to the utility, too.

For those Continue reading

712: PA28R Engine Cluster Released

The Engine Cluster for the Just Flight PA28R has just been released.  Individual MSFS_PA28R-JF_ARW_ENG_GIFSversions for the Arrow III and Turbo Arrow III/V are included.

Current users of my Arrow III Gauges are entitled for an Introductory discount.

Information has been sent to all users. Contact me if you don’t get the email.

705: Free Iceland Mesh

In case you are not aware, Orbx has just released a free Iceland Mesh which is compatible with the new World Update 5 for Nordics.
Iceland Mesh
The description says the mesh is 100% self-contained with virtually no noticeable performance impact and changes made to the default contents.

Glad to find this enhancement since the Nordics update, not sure if you agree or not, seems a bit below the standard of what the previous updates offered.

704: VelocityOne Flight Control System

Just came across this VelocityOne Flight Universal Control System for Xbox Series and Windows 10 from Turtle Beach.  Sorry, never heard of the company before.  I am really not a game enthusiast.VelocityOneThe product looks pretty cyber and arcade game feel. Continue reading

703: MSFS World Update V Now Available

I just updated to MSFS version 1.17.3.0 earlier this morning.

Actually, I didn’t realize it had been updated because MSFS ran thru the update check WorldUpdateVto the Main Menu on its first run.  If there wasn’t a note about the World Update V in the MarketPlace, I would have missed it in the first place.

As usual, I cleared the Community Folder before proceeding to update. But no difference to what the simulator did in the past, the update process didn’t get thru in one shot. It stopped at 55%. I needed to quit and restart the game to finish the download. Continue reading