824: Comanche EDM 830 Preview

Here’s a short video preview of the EDM-830 Engine Monitoring System being developed for the A2A PA24-250 Comanche as mentioned before.

The overall structure is done.  It may still need another week or two to complete the work, however, as the implementation of the panel is not only complicated technically but also in layout and design.


Nevertheless, I am quite happy with it so far since I also learned new skills when implementing it. Continue reading

823: Gauges for A2A MSFS Comanche

I managed to have a break during the summer months.  Althought trivial things to take care of were still unavoidable, it was good.

During the period, I received a suggestion from Roland, who told me that the PA24-250 Comanche by A2A was hot and asked if I would develop gauges for it.

Frankly, I am really not a fan to any airplane needing SPAD.neXt to run gauges on the Flight Instrument Panels (FIPs).  I am not saying that SPAD.neXt is no good.  I just want something install-and-go.

Anyway, here’s the Comanche gauge set just completed, in which many new features and operations are just possible with SPAD.neXt. For example, assigning multiple functions to a single button to imitate a more realistic operation, etc.

Except the EDM-830 Engine Monitoring System that is a definite to follow in a couple of weeks, Continue reading

822: My MSFS ReShape Settings 23-0705

Some major changes have been done to my last ReShade Settings made in February according to various trials over the last few months:  ReShade_230705
Tint (Sepia.fx) and Vibrance (Vibrance.fx) effects used previously have been removed.  Yet, Continue reading

821: Better Check Again after Driver Update

My last update to the current nVidia driver version 536.23 reminded me about this:
It’s advisable to check the 3D Settings again after the update, even though I have chosen the Express Option which is supposed to keep the last settings intact.
nVidia Driver Update
It’s because I encountered many times my settings were somehow changed or reverted to default after the updates.
Continue reading

820: Fix to Startup Failure Caused by DX12

The latest nVidia Driver version 536.23 claimed that it had fixed a potential random crash error in MSFS running DX12 with driver 531.41 and after.
nVidiaDriver-DX12
I couldn’t confirm if the fix works or not since my MSFS crashed to desktop (CTD) during startup after I changed to use DX12 with the new driver.

Anyway, here’s how I fixed the startup failure caused by moving to DX12, after confirming that the error couldn”t be solved by rebooting, etc. Continue reading

818: Addon Improving Swiss Genuineness

Last week, I came across an addon called Swiss TLM3D Forest MSFS by Taburet.  The company claims that the addon is based on the swissTLM3D datatset, which is the most extensive 3D vector dataset covering the whole of Switzerland and the Principality of Liechtenstein from Federal Office of Topography swisstopo.  Since Switzerland is one of the places I frequently flightsimming most, I purchased it without much hesitation.

Followings are three sets of pictures I captured on the runway 26 of Saanen Gstaad Airport (LSGK), showing the surrounding trees with and without the addon (click images to enlarge). Saanen-02 Continue reading

816: Fun Shouldn’t be Missed

When Microsoft Flight Simulator X (FSX) was prevalent around 2010s, many addons from Flight One (Flgiht1) Software were my favorites, such as the FSDiscovery.

But since I switched to Prepar3D in mid-2010, I hadn’t purchased from Flight1 any more.  It was not about quality.  Their products were just somethings not I needed and there were other alternatives.

Surprisingly to myself as well, I didn’t expect I will one day buy from Flight1 again, and especially for MSFS.

AnyoneFly is a new software that allows users “to experience the simulator world in ways one may never have before,” according to the descriptions of the product.

Whatever it says, the one particular feature among its suite of tools that gets the money from my pocket is called the Adventure. AnyoneFly
It’s more or less a Mission engine but Continue reading

815: M20R ASI & ENG Updated

The Airspeed Indicator and Engine Clusters for the Carenado M20R have been updated to R1r02 and R1r04 respectively.MSFS_M20R_ASI_R1

A Speed Brake Indicator is added to the Extended version of the M20R ASI, which can be toggled via the fifth Button on the FIP, while some adjustments were made to the two Engine Clusters according to the recent update of the Plane itself.

Update Links Continue reading