903: I feel a little “lost” about Lossless Scaling

I bet many of you have heard of a tool called “Lossless Scaling,” which claims to improve gaming experience by smoothing out the game through LSFG frame generation, optionally using various scaling algorithms and machine learning models (such as LS1) to improve quality or performance.

The description sounds great.    And many flightsimmers on the Internet have reported excellent results by using the tool.   Sadly, that wasn’t the case for me.

I’ve been using this tool for a while, probably around the time of its second update. Since then, I’ve enabled it on and off numerous times and played around with various settings, including loads of suggestions I’ve found online.

But the results have been similar every time: Continue reading

902: Screen Flickering Resolved

The just released 1.6.13.0 update has resolved the screen flickering issue that occurred when Nvidia and AMD options for Anti-aliasing and Frame Generation were used together in MSFS2024 SU4 Beta.

Although the alternative use of TAA due to the conflict has yielded good results, the Nvidia and AMD combination is still my preferred choice as it delivers better sharpness and framerate over the other in my system.

In addition, the issue of incredibly long loading time for new airports came with the very first Beta seems to have been resolved as well. Continue reading

901: To Cut the Trees Short

Following is a quick image comparison of two addons that help me reducing oversized trees in MSFS2024.   The freeware, Forest Enhancement Mod by badnick578, was downloaded from Flightsim.to.   The paid one, Smaller Trees Pro by 4Simmers, was purchased directly from the simulator store.

For bigger pictures, click on the images:

Generally, both addons achieve the goal of shortening vegetations in MSFS2024 without compromising performance.

Personally, the winner goes to Continue reading

900: My MSFS Graphics Settings 25-1001

A little update to the Graphics Settings mainly for the FS2024 SU4 Beta.   Since the AMD and Nvidia options still cannot be mixed, the Anti-Aliasing and Render Scaling are used instead to avoid screen flickering in the Beta version.   Except that, all other settings remain the same.

Update: Since the SU4 1.6.13.0 released on Oct-8, the reported screen flickering issues that occurred when Nvidia and AMD options for Anti-aliasing and Frame Generation were used together have been fixed. I can now either choose to continue to use the TAA+Render Scaling settings highlighted in the table below or revert to use the DLSS+DLAA combos in SU3 for SU4 Beta. 

Both are generating good results in general but the DLSS+DLAA yeilds a little better in sharpness and framerate under the same settings.

Hardware of my system Continue reading

899: Savage Norden Gauges Released

The STOL Savage Norden from Got Friends isn’t quite my cup of tea and probably isn’t attracting many eyeballs among flightsimmers, frankly speaking.  But its Airspeed Indicator and Altimeter do look fancy and beautiful.  It was fun to create them as well, although they took me more than twice as long as I would have taken to create similar gauges.
   
Additionally, since the G5 PFD works great with the two instruments to build up a glass-like cockpit environment, Continue reading

898: My MSFS Yoke Settings 25-0925

Ever since I started playing MSFS, I’ve found the simulator to be a bit too responsive to vertical movements.  Especially in the new MSFS2024, many aircraft even take off on their own without needing me to pull the stick at all.

Below are my Yoke settings in which I reduced the sensitivity of Y axis accordingly to offset this lightness in MSFS2024 and MSFS2020.

MSFS2024
Continue reading

897: MSFS2024 SU4 – The Future to Look for

After flightsimming the SU4 Beta for several hours, I am convinced that I’ll be ditching MSFS2020 for MSFS2024 once the update is complete (possibly sooner).

What it impressed me most is its stunning graphics rendering capability with no noticeable impact on smoothness and performance (yet).
The terrain and objects (or basically everything) are so sharp and clear, and exceptionally rich in details.  I am talking about the default scenery without any enhancement by third-party addons. Coastline rendering has also been significantly improved (click image to enlarge the picture).

Frankly, I’ve never seen such an amazing result from any previous flight simulator, including the MSFS2024 SU3.  The SU4 feels like a new simulator to my eyes. Continue reading

896: Screen Flickering Fix for MSFS2024 SU4 Beta

I don’t know if you encounter the same situation: my monitor starts flickering after loading the MSFS2024 SU4 Beta.

A quick solution is to either set:

1) “Nvidia DLSS Super Resolution” for Anti-aliasing and “NO” Frame Generation, or

2) “AMD FSR3” for both Anti-aliasing and Frame Generation.

The TAA can be used.  Just don’t mix the Nvidia and AMD together.

Not sure if the conflict is a temporary one or not.  Continue reading

895: My MSFS Graphics Settings 25-0908

I have to admit that the latest SU3 (1.5.27.0) has pushed me closer to FS2024 from FS2020 a lot more than ever before.

Followings are my current FS2020 and FS2024 Graphics Settings after days of fine-tunings for optimum results. They give me a general stutter-free performance with FPS varying from 40 to 60 and 80 to 110 in FS2020 and FS2024 respectively.

Hardware of my system Continue reading