907: My “Limited by Main Thread” Fix – Part II

Another friend, Ty, commented on my Post 905, saying that despite having a fairly powerful machine, he hadn’t had luck with Lossless Scaling either.  However, he was able to run MSFS at all-ultra settings using NVIDIA Frame Generation.  He also sent me a YouTube video that he said had helped him a lot.

What a coincidence!  The video actually talks about a trick that I had stumbled upon two years ago, which I already reported in my Post 836: My “Limited by Main Thread” Fix.

The key of the trick was to keep the “Limited by Main Thread” status green as much as possible by setting the “Frame Rate Limit” option to 50%.

I had been using this trick ever since, but I gradually forgot about it and, at some point, turned it off.

Reminded by Ty’s note, I immediately checked my MSFS settings, only to discover that there was no “Frame Rate Limit” anymore in the SU4 Beta. Continue reading

902: Screen Flickering Resolved

The just released 1.6.13.0 update has resolved the screen flickering issue that occurred when Nvidia and AMD options for Anti-aliasing and Frame Generation were used together in MSFS2024 SU4 Beta.

Although the alternative use of TAA due to the conflict has yielded good results, the Nvidia and AMD combination is still my preferred choice as it delivers better sharpness and framerate over the other in my system.

In addition, the issue of incredibly long loading time for new airports came with the very first Beta seems to have been resolved as well. Continue reading

896: Screen Flickering Fix for MSFS2024 SU4 Beta

I don’t know if you encounter the same situation: my monitor starts flickering after loading the MSFS2024 SU4 Beta.

A quick solution is to either set:

1) “Nvidia DLSS Super Resolution” for Anti-aliasing and “NO” Frame Generation, or

2) “AMD FSR3” for both Anti-aliasing and Frame Generation.

The TAA can be used.  Just don’t mix the Nvidia and AMD together.

Not sure if the conflict is a temporary one or not.  Continue reading

893: Bluetooth No-Sound Fix for MSFS

My Onkyo X3 Bluetooth Speaker recently broke down after nearly a decade’s service. I replaced it with a Tranyoo 30W speaker with bass enhancement. The speaker sounds very nice and well-fit to the small area under my monitor.

Oddly, while MSFS2024 is running, the speaker has no sound output from the simulator at all. The worst, the whole computer is muted with dead silent until MSFS2024 is quit. The speaker with MSFS2020 and other apps works perfectly without any issue.

After searching on the internet, the problem is said to be caused by a bug in MSFS that doesn’t compatible with the handsfree function on newer bluetooth devices.

Followings are the two fixes I applied to solve the no-sound issue: Continue reading

882: Changing Shorter Trees Density

The “Shorter Trees” by YankeeMike01 by default increases the tree density to 200%.  After playing it for awhile, I prefer to lower it to original 100%.

To make the change is simple.  Just copy the “00-asobo_biomes_fallback.xml” from the “vegetation.DEFAULTS” folder, and use it to replace the 200% one in the “vegetation” folder.  That will do.

Should you need to go back to the 200% density, simply Continue reading

880: An Enhancement Shouldn’t be Missed

One of the most criticized issues with MSFS2020 is that the trees are oversized and don’t look realistic.  There are many different solutions out there.  For example, I’ve been using the “Short Height” Vegetation setting in REX AccuSeason Advanced Edition to deal with the issue.  It does help a little, but the results are still not ideal.

Until recently, I found an addon in Flightsim.to called “Shorter Trees and Improved Density” by YankeeMike01.  I was surprised to find out that it almost perfectly solves the problem of unrealistic oversized trees in MSFS, at least in my case. Continue reading

875: DXGI_ERROR_DEVICE_HUNG error

Still full of frustration when playing the buggy FS2024.

About a month ago, I started getting the DXGI_ERROR_DEVICE_HUNG (0x887a0006) error when loading some airports I frequently visited in the past.
The notorious error was reported by many players.  Although there are many suggestions for the issue, such as changing the values of some specific registries, etc, none of them helps in my case.

What I am doing now to Continue reading

836: My “Limited by Main Thread” Fix

Like many other friends who have a decent computer but continuously haunted by the “Limited by MainThread in RED phenomenon while displaying the FPS under Developer Mode, I tried somethings last weekend that turned it in GREEN, even with about 10 fps increase in average.  The result really exceeds my expectation.


My computer is still the i9-11900K CPU with GeForce RTX 3080Ti card and 34-inch (3440 x 1440) Mi monitor.  Here’s what I did:

Continue reading