As earlier reported in Post 133, my system got some positive results from increasing the value of TEXTURE_BANDWIDTH_MULT to 800.
Updated on May-4, 2012: However, dropping down the value from 800 to 400 brings a result that the setting is more compatible to my recent hardware changes. Therefore, the value of TEXTURE_BANDWIDTH_MULT is now set to 400.
Here is the fsx.CFG for all my flying zones — Note that TEXTURE_BANDWIDTH_MULT is 400, not 800.


Updated items are highlighted in red.
NOTE:
- The Anisotropic=1 setting should be good for most people.
- But many others may find the result from TEXTURE_BANDWIDTH_MULT=800 (which is good on my HD6970 card) differently with a different card. Explore it yourself.
- My previous fsx.CFG settings should still be good for general references.