911: My MSFS Graphics Settings 25-1210

The official FS2024 SU4 has been released.   I must say that it is superb and excellent and even better than the Beta I’ve been running over the last few months.

Here’s the minor update of my Graphics Settings for FS2024 SU4 (1.6.32.0).  Actually, I seldom run FS2020 these days, but I am still keeping it in my system because there are addons compatible with and can be ported to FS2024.

Crucial to this update: Continue reading

908: My MSFS Graphics Settings 25-1022

Here’s an update of my current Graphics Settings for FS2020 and FS2024 SU4 Beta (1.6.16.0).   Since I basically don’t run FS2024 SU3 anymore, its settings have been and will be excluded from this and future updates.

Crucial to this update: Continue reading

906: Here’s MSFS2024 with my Settings

Here are three video clips showing how MSFS2024 SU4 Beta (1.6.16.0) performs with the graphics settings I listed in Post 900.


Due to post-production needs, I used Steam’s built-in feature for video recordings. However, once the function was enabled, system performance was immediately affected, dropping by at least 10 fps and very often causing the fps info panel to change from green to red. Continue reading

900: My MSFS Graphics Settings 25-1001

A little update to the Graphics Settings mainly for the FS2024 SU4 Beta.   Since the AMD and Nvidia options still cannot be mixed, the Anti-Aliasing and Render Scaling are used instead to avoid screen flickering in the Beta version.   Except that, all other settings remain the same.

Update: Since the SU4 1.6.13.0 released on Oct-8, the reported screen flickering issues that occurred when Nvidia and AMD options for Anti-aliasing and Frame Generation were used together have been fixed. I can now either choose to continue to use the TAA+Render Scaling settings highlighted in the table below or revert to use the DLSS+DLAA combos in SU3 for SU4 Beta. 

Both are generating good results in general but the DLSS+DLAA yeilds a little better in sharpness and framerate under the same settings.

Hardware of my system Continue reading

895: My MSFS Graphics Settings 25-0908

I have to admit that the latest SU3 (1.5.27.0) has pushed me closer to FS2024 from FS2020 a lot more than ever before.

Followings are my current FS2020 and FS2024 Graphics Settings after days of fine-tunings for optimum results. They give me a general stutter-free performance with FPS varying from 40 to 60 and 80 to 110 in FS2020 and FS2024 respectively.

Hardware of my system Continue reading

884: My nVidia Settings 25-0417

Followings are my latest nVidia Control Settings, which have been slightly modified to cope with the changes in Graphics Settings of FS2020 and FS2024 I made earlier this month.

The Shader Cache Size in the Global Settings Continue reading

883: My MSFS Graphics Settings 25-0409

In the past, I’d been deciding my Graphics Settings based on trial and error.  To be honest, I was quite happy with the results of what I achieved in general.

Last month, I decided to give the Nvidia App a shot to see how far my flight simulation system performance it can take.  I was glad to find out the optimized recommendations by the App, both for the FS2020 and FS2024, were not far off from what I anticipated.

Followings are the latest upates of my FS2020 and FS2024 Graphics Settings after repeating adjustments for optimum results from my rigs.  They are put side-by-side for quick comparisons:

The values in brackets Continue reading

881: My ReShape Settings Update 25-0403

After nearly two years, my ReShade settings for FS2020 have been slightly changed based on the color tone of FS2024 as follows::
Continue reading

842: My MSFS Graphics Settings 24-0115

To be honest, I am quite happy with the Graphics Settings I came up to last month.  Followings are some more finetunings (highlighted in purple in image below) I revised over the month. MSFS_240115_SettingsM1
In short, Continue reading