911: My MSFS Graphics Settings 25-1210

The official FS2024 SU4 has been released.   I must say that it is superb and excellent and even better than the Beta I’ve been running over the last few months.

Here’s the minor update of my Graphics Settings for FS2024 SU4 (1.6.32.0).  Actually, I seldom run FS2020 these days, but I am still keeping it in my system because there are addons compatible with and can be ported to FS2024.

Crucial to this update: Continue reading

909: My ReShade & AimxyZ Update 25-1025

Following my earlier Graphics and NVIDIA adjustments, my ReShade and AimxyZ settings for FS2024 were tuned accordingly as follows.

908: My MSFS Graphics Settings 25-1022

Here’s an update of my current Graphics Settings for FS2020 and FS2024 SU4 Beta (1.6.16.0).   Since I basically don’t run FS2024 SU3 anymore, its settings have been and will be excluded from this and future updates.

Crucial to this update: Continue reading

906: Here’s MSFS2024 with my Settings

Here are three video clips showing how MSFS2024 SU4 Beta (1.6.16.0) performs with the graphics settings I listed in Post 900.


Due to post-production needs, I used Steam’s built-in feature for video recordings. However, once the function was enabled, system performance was immediately affected, dropping by at least 10 fps and very often causing the fps info panel to change from green to red. Continue reading

900: My MSFS Graphics Settings 25-1001

A little update to the Graphics Settings mainly for the FS2024 SU4 Beta.   Since the AMD and Nvidia options still cannot be mixed, the Anti-Aliasing and Render Scaling are used instead to avoid screen flickering in the Beta version.   Except that, all other settings remain the same.

Update: Since the SU4 1.6.13.0 released on Oct-8, the reported screen flickering issues that occurred when Nvidia and AMD options for Anti-aliasing and Frame Generation were used together have been fixed. I can now either choose to continue to use the TAA+Render Scaling settings highlighted in the table below or revert to use the DLSS+DLAA combos in SU3 for SU4 Beta. 

Both are generating good results in general but the DLSS+DLAA yeilds a little better in sharpness and framerate under the same settings.

Hardware of my system Continue reading

899: Savage Norden Gauges Released

The STOL Savage Norden from Got Friends isn’t quite my cup of tea and probably isn’t attracting many eyeballs among flightsimmers, frankly speaking.  But its Airspeed Indicator and Altimeter do look fancy and beautiful.  It was fun to create them as well, although they took me more than twice as long as I would have taken to create similar gauges.
   
Additionally, since the G5 PFD works great with the two instruments to build up a glass-like cockpit environment, Continue reading

898: My MSFS Yoke Settings 25-0925

Ever since I started playing MSFS, I’ve found the simulator to be a bit too responsive to vertical movements.  Especially in the new MSFS2024, many aircraft even take off on their own without needing me to pull the stick at all.

Below are my Yoke settings in which I reduced the sensitivity of Y axis accordingly to offset this lightness in MSFS2024 and MSFS2020.

MSFS2024
Continue reading

895: My MSFS Graphics Settings 25-0908

I have to admit that the latest SU3 (1.5.27.0) has pushed me closer to FS2024 from FS2020 a lot more than ever before.

Followings are my current FS2020 and FS2024 Graphics Settings after days of fine-tunings for optimum results. They give me a general stutter-free performance with FPS varying from 40 to 60 and 80 to 110 in FS2020 and FS2024 respectively.

Hardware of my system Continue reading

894: New Generic Autopilot Control

I’ve been thinking of some direct visual feedbacks to compliment the Realsimgear GFC500 autopilot control (APC) that I have.  Here comes at last the APC that I based on the Maule M7 model in FSX.

This full-function APC, in practice, can work alone and is good for any aircraft running standard MSFS commands. However, due to different design implementations and flight simulation platforms (MSFS2024, MSFS2020, P3D, & FSX), it may react a little different from aircraft-to-aircraft.

Moreover, third-party planes, such as the A2A PA24, Continue reading