884: My nVidia Settings 25-0417

Followings are my latest nVidia Control Settings, which have been slightly modified to cope with the changes in Graphics Settings of FS2020 and FS2024 I made earlier this month.

The Shader Cache Size in the Global Settings Continue reading

811: My MSFS nVidia Settings 23-0403

After the recent Sim Update 12, some of my nVidia Control settings have been modified a little accordingly.

The Shader Cache Size in the Global 528.49-09Settings, for one, has been changed to 10GB from the “Driver Default” which is set to 1GB.

The increase is based on an assumption to avoid slow startups, performance issues and stuttering once the cache size is reached.

And second, the Monitor Technology options in both the Global Settings and Program Settings have been changed to “Fixed Refresh“.   

As from the description in the nVidia Control panel states, the “G-SYNC Compatible” option is best for demanding games with highly variable FPS.  Since MSFS is the only game in my system and I don’t see its FPS fluctuating greatly, I therefore set it to “Fixed”. 

The results from both changes seem to bring additional enhancements in smoothness.

You can find the details of my nVidia Settings in full here.

By the way, Continue reading

394: My Newest nVidia Settings

A friend who asked me what my nVidia 3D Settings were for P3D.   I told him that I simply used the default values coming with the driver in the last few years.

In response to his question, I re-examined and tested the impact of each value to my system last week.   Here’s the settings I am satisfied with:
nvidia_2016_setting
Continue reading