272: P3D Clouds Part 2 – Thickness Calls

Perhaps some of you have figured out that the remaining five (5) thresholds that decisively transform cumulus cloud appearance besides the Base Height are all related to the Cloud Thickness.

CloudSample2

It’s true that varying cloud coverages Continue reading

271: P3D Clouds Part 1 – Height Matters

Although by changing the base, ceiling, thickness and coverage values of the cumulus cloud from P3D’s Advanced Weather option, one can generate different cloud effects, there are Eight (8) Basic Thresholds that actually determine the ultimate appearance of the cumulus cloud in the simulator.

CloudSample

The first three (3) relates to Continue reading

257: A Quick Cloud Rendering Guide

Among all the practical features that P3D excels FSX, cloud rendering is on the very top of my list.   In just a few steps, clouds could be changed dramatically as shown below.

CloudP3D

The key to this change is the thickness of the Cumulus cloud. Continue reading