770: RedBird Alloy RD1 Review Cont’d

After received my second RD1 unit, I immediately swapped it with the first one being used in my main system.  Assuming it could run directly straight out from the box.  Sadly, no, it didn’t.

NO TWO RD1 ARE THE SAME

Truly, the joystick axes for the rudders and brakes are the same.  But the new RD1 performed far from normal using the calibration from the first RD1.
RD1-2GIF
The Rudder Axis wasn’t centered at rest.  And the left and right Brake Axes were jumping up and down and didn’t return to zero when released, meaning that the toe brakes were somehow pressed all the time.

Obviously, the two RD1s are two individual equipment and they couldn’t be treated as the same unit.  Initial calibration for each individual RD1, therefore, was mandatory and inescapable. Continue reading

769: My RD1 Rudder Now Fly in pairS

Truly, the Thrustmaster Pendular Rudder (TPR) performs nicely in my second system.  But I found it more and more alienated when the Redbird Alloy RD1 has become my primary rudder and be used everyday in the last six months.

Consequently, I couldn’t help having two RD1s flying in pairs.
RD1_Extra_01S
Thanks goodness! Continue reading

763: RedBird Alloy RD1 Review Part 2

…continued from Part 1

SettingS in MSFS

Since Redbird isn’t an affliated partner with Asobo, users have to configure the Alloy RD1 in MSFS by themselves.  The assignment process can’t be said complicated.  But it was not straightforward either.

Also, the MSFS setting information RD1_30provided by the company is NOT fully CORRECT.   For example, in the mapping suggestion, Redbird states that the Right Brake Axis doesn’t need to be Reversed.

But it is incorrect as I have to enable the REVERSE to use the Right Brake properly. Continue reading

762: RedBird Alloy RD1 Review Part 1

Before the story, I would like to say that the Redbird Alloy RD1 is the best in the six rudder pedals* (see the list at the end of the story) I’ve ever used in my two decades’ flight simulation experience.
RD1_01S
To be honest, the purchase of this Alloy RD1 rudder pedals was unintended.  My original plan was to get another Thrustmaster Pendular Rudder TPR to replace my over 10-years old Saitek Cessna Pedals.

But unfortunately or fortunately, there were no stock from all vendors at that time (July 2021) and none of them could confirm whether new stock would arrive by end of the year.

Since I had already decided to take a bold step to get the Alloy TH1 at that time, I persuaded myself to go further to get the Alloy RD1 as well.

Frankly, its price tag, $549 (now $599) plus over $100 shipping, wasn’t attractive, nor does its appearance (the retro-looking isn’t my favorite).  I really was a bit hesitated when I placed my order.

Thank goodness, since I started using the rudders six months ago, I am fully impressed by its performance.  And in my opinion, it even out-performs the Thrustmaster TPR I am having on my other setup and the VirtualFly Ruddo I used before.

Following is my review : Continue reading

286: Tame the Rudders Update 3

My logic of tuning the rudder pedals for Prepar3D in the first place was to reduce the sensitivity of the axis control, assuming the adjustment could make them more manageable.   Also, it was Rudder-FSX
Rudder-P3Dbased on the default setting in P3D as well as all the good results I got from my experience in FSX (as shown in the setting pictures on the right).

Sadly, after all the adjustments I made over the years as described in Post 242, 248 and 249 for P3D, I still had difficulties to avoid over-steering and under-steering the aircraft during taxi, especially at turns.   Continue reading

277: Interested in DIYing your Rudder Pedals?

Van Vangyver of Computer Simulator Builder and Swedish Home Cockpit Builders groups just sent me information of his newly designed Rudder Pedals, aiming not only to share his concept among flightsimmers but also encourage people to reuse his work or to build upon theirs from his design with even further creative ideas. image003

“Remember when your flight instructor told you to keep your heels on the floor for take offs and heels off the floor for taxing?” commented Van.  “This keeps you from inadvertently hitting the brakes during the take off roll.”  

“Not only were these pedals designed keeping that in mind but also the realistic movement of the pedal travel and feel.”

Continue reading

249: Tame the Rudders Update 2

Really don’t have much to update lately since I’ve been spending most of my flighsim time in finetuning various aspects of the new P3Dv2 platform based on my previous FSX experience.

Yes, P3Dv2 is now my core simulator as it no doubt excels FSX in many features once it is set up properly.

Regarding the pedals, I found lowering the overall Flight model in Realism to medium level would further enhance taxi-maneuvering without hampering the realistic rudder experience I had on the real airplane.

Rudder-Realistic

Continue reading

248: Tame the Rudders Update 1

The rudder pedals in simulation are really hard to tame.    Followings are the updated settings for the brake and rudder axes that I have further reduced, in coordination with the rudder_effectiveness set to 50% as described in Post 242.

Tame-the-Rudder-02

Continue reading

242: Tame the Rudders

Rudder Pedals are hard to optimize because one good setting is unlikely to perform equivalently well on all types of aircrafts.    In association with the setting shown below,

Rudder-Effectiveness

I normally will Continue reading