499: Shader Cleaner is now Free

FSX and P3D creates Shader Caches during operations to optimize overall performance via frequently accessed instructions and codes stored in the caches.   However, the Shader Caches are prone to be messed up by various reasons sometimes.   Rebuilding them is a common method to fix many issues suddenly coming up without a proper cause.

The Shader Cleaner FSX and Shader Cleaner P3D were developed to help clean Shader Caches quickly before the loading of FSX and P3D whenever needed — Personally I don’t recommend cleaning the Shader Caches if everything is okay.
 
DO NOTE that after the Shaders of P3D v3 and especially v4 are cleaned, the display will black out for some seconds when a new flight is loaded.   Just be patient and everything will come back to normal after the cache is built again.

The utilities were only given to Continue reading

312: Make a Better World, Virtual and Real

Rebuilding shader cache is a commonly used method to fix many issues suddenly coming up without a proper cause in either FSX or P3D.  Shaders Cleaner helps clean Shader Cache right before the loading of FSX or P3D.

  

Anyone interested to get a copy the utility please make a donation to Medecins Sans Frontieres (MSF) / Doctors Without Borders so as to help those people out there needing the love and care from the medical humanitarian organization.

Proposed donation amount is USD 5.0 for either the FSX or P3D version of the utility, or USD 8.0 for both versions.   More are appreciated, of course.

To make your donation now, click here.   Or you can click on the Shaders Cleaner images above, and then click on the [DONATE NOW] button and forward your MSF donation receipt to me at tom.fsxtimes@gmail.com.  Do specify which version (FSX or P3D) of the utility you prefer.  Download link will be sent asap.
MSF_dual_English_SMALL1
What the world needs now is love.  Let’s give a hand to make a better world, no matter it’s virtual or real.

 

 

289: Automate Shader Cleaning

TechLevel01W

Rebuilding the shader cache of the simulator helps fix problems suddenly coming up without a proper cause.   The reasons explained in my Post 58: Rebuild FSX Shader Cache for FSX.  It is applicable to P3D as well.

There are friends asking if it is possible to automate the deletion process right before the running of FSX or P3D, when needed.

Surely it is possible.   Continue reading