257: A Quick Cloud Rendering Guide

Among all the practical features that P3D excels FSX, cloud rendering is on the very top of my list.   In just a few steps, clouds could be changed dramatically as shown below.

CloudP3D

The key to this change is the thickness of the Cumulus cloud. Continue reading

253: My Cockpit View Switcher

TechLevel03W
During the testing for my Cockpit View display, I needed to switch back and forth numerous times between the Normal View and the Wide View.   And the files involved with the necessary changes are:

  1. fsx.CFG
    (Prepar3D.CFG)
  2. Cameras.CFG
  3. aircraft.CFG

To avoid confusion while making changes to these files directly,  I instead created two additional copies from each of them and named these new files the “-Normal” version and the “-Wide” version accordingly:

  1. fsx.CFGfsx-Normal.CFGfsx-Wide.CFG
    (Prepar3D.CFG,  Prepar3D-Normal.CFG,  Prepar3D-Wide.CFG)
  2. Cameras.CFGCameras-Normal.CFGCameras-Wide.CFG
  3. aircraft.CFG aricraft-Normal.CFGaircraft-Wide.CFG

Then, I could separately Continue reading

252: My Cockpit View 2014 Update Part 2

TechLevel02W
Although my cockpit display has already reached the widest possible angle from the aircraft.CFG settings (InitialZoom=0.3 and WideViewAspect=False) stated in last post, I still couldn’t help asking myself in the last two months if it is possible to further widen it.  The longer I flightsim with the setting, the stronger desire I want to expand the cockpit-span angle.

No doubt,  the cockpit view (aka Normal View) from above configurations is giving quite a prominent result than the one from my previous single 30-inch monitor set up.   However, it is still comparatively narrow because the horizontal field of human eyes could reach up to 180 degrees or beyond even though the effective range is about 70 to 120 degrees.

Solution, obviously, could only be sought from changing the WideViewAspect from False to True.   And surely the prerequsite of keeping the glare-shield true to scale remains unchanged.

NormalWideCockpit-01S
The overall range of display (bottom image) has roughly improved by about 10 percent with no significant distortion towards the edges on both ends

Continue reading

251: My Cockpit View 2014 Update Part 1

TechLevel02W
With the three 27-inch monitors in place, I’ve been able to bring up a glare-shield of the Cessna 172 panel that matches the size of 41 inches (105 cm) as if in the real cockpit. To achieve the result, I set InitialZoom=0.3 in the Virtual Cockpit of the aircraft.CFG, and WideViewAspect=False in either fsx.CFG or Prepar3D.CFG.

This creates the widest scenery display in front of the wind-shield from my 8040 x 1440 monitor-combo, without the appearance of distorted scenery objects towards the edges on both ends (see image below).

Click to see full image in 1/3 of the original size
Click to see full image in 50% of the original size

Followings are the Camera Definitions for my C172:   Continue reading

249: Tame the Rudders Update 2

Really don’t have much to update lately since I’ve been spending most of my flighsim time in finetuning various aspects of the new P3Dv2 platform based on my previous FSX experience.

Yes, P3Dv2 is now my core simulator as it no doubt excels FSX in many features once it is set up properly.

Regarding the pedals, I found lowering the overall Flight model in Realism to medium level would further enhance taxi-maneuvering without hampering the realistic rudder experience I had on the real airplane.

Rudder-Realistic

Continue reading

248: Tame the Rudders Update 1

The rudder pedals in simulation are really hard to tame.    Followings are the updated settings for the brake and rudder axes that I have further reduced, in coordination with the rudder_effectiveness set to 50% as described in Post 242.

Tame-the-Rudder-02

Continue reading

243: Lost and Found

TechLevel01W
Switching to P3D could also mean losing many handy features added to FSX previously.  FSDiscover is definitely one of them.  Until Flight1 launches a P3D compatible version, command TOGGLE_AIRPORT_NAME_DISPLAY is my temporary measure when I am lost in the sky.

Just open the Standard.XML file inside the Controls folder where Prepar3D.cfg is located.   Then add the command to any key or key combination and save it.   That’s all.   Names of airports around current location will be shown when the key or key combination is pressed.

Continue reading

242: Tame the Rudders

Rudder Pedals are hard to optimize because one good setting is unlikely to perform equivalently well on all types of aircrafts.    In association with the setting shown below,

Rudder-Effectiveness

I normally will Continue reading

235: No More Basic Scheme

Found this free utitlity, FSX Scheme Fix, at Flightsim Estonia where I purchased a copy of its FSX to P3D Migration Tool recently.

Don’t know about you, I am quite annoyed by the Windows switching to Basic Scheme while FSX is loaded.   This freeware eases my pain.

Regarding the company’s FSX to P3D Migration Tool, a bit disappointed so far.

Don’t get me wrong, I am not saying that the tool is bad.   It does greatly simplify the process of installing FSX addons onto P3D V1 or V2.   However, Continue reading