252: My Cockpit View 2014 Update Part 2

TechLevel02W
Although my cockpit display has already reached the widest possible angle from the aircraft.CFG settings (InitialZoom=0.3 and WideViewAspect=False) stated in last post, I still couldn’t help asking myself in the last two months if it is possible to further widen it.  The longer I flightsim with the setting, the stronger desire I want to expand the cockpit-span angle.

No doubt,  the cockpit view (aka Normal View) from above configurations is giving quite a prominent result than the one from my previous single 30-inch monitor set up.   However, it is still comparatively narrow because the horizontal field of human eyes could reach up to 180 degrees or beyond even though the effective range is about 70 to 120 degrees.

Solution, obviously, could only be sought from changing the WideViewAspect from False to True.   And surely the prerequsite of keeping the glare-shield true to scale remains unchanged.

NormalWideCockpit-01S
The overall range of display (bottom image) has roughly improved by about 10 percent with no significant distortion towards the edges on both ends

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251: My Cockpit View 2014 Update Part 1

TechLevel02W
With the three 27-inch monitors in place, I’ve been able to bring up a glare-shield of the Cessna 172 panel that matches the size of 41 inches (105 cm) as if in the real cockpit. To achieve the result, I set InitialZoom=0.3 in the Virtual Cockpit of the aircraft.CFG, and WideViewAspect=False in either fsx.CFG or Prepar3D.CFG.

This creates the widest scenery display in front of the wind-shield from my 8040 x 1440 monitor-combo, without the appearance of distorted scenery objects towards the edges on both ends (see image below).

Click to see full image in 1/3 of the original size
Click to see full image in 50% of the original size

Followings are the Camera Definitions for my C172:   Continue reading

249: Tame the Rudders Update 2

Really don’t have much to update lately since I’ve been spending most of my flighsim time in finetuning various aspects of the new P3Dv2 platform based on my previous FSX experience.

Yes, P3Dv2 is now my core simulator as it no doubt excels FSX in many features once it is set up properly.

Regarding the pedals, I found lowering the overall Flight model in Realism to medium level would further enhance taxi-maneuvering without hampering the realistic rudder experience I had on the real airplane.

Rudder-Realistic

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248: Tame the Rudders Update 1

The rudder pedals in simulation are really hard to tame.    Followings are the updated settings for the brake and rudder axes that I have further reduced, in coordination with the rudder_effectiveness set to 50% as described in Post 242.

Tame-the-Rudder-02

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243: Lost and Found

TechLevel01W
Switching to P3D could also mean losing many handy features added to FSX previously.  FSDiscover is definitely one of them.  Until Flight1 launches a P3D compatible version, command TOGGLE_AIRPORT_NAME_DISPLAY is my temporary measure when I am lost in the sky.

Just open the Standard.XML file inside the Controls folder where Prepar3D.cfg is located.   Then add the command to any key or key combination and save it.   That’s all.   Names of airports around current location will be shown when the key or key combination is pressed.

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242: Tame the Rudders

Rudder Pedals are hard to optimize because one good setting is unlikely to perform equivalently well on all types of aircrafts.    In association with the setting shown below,

Rudder-Effectiveness

I normally will Continue reading

235: No More Basic Scheme

Found this free utitlity, FSX Scheme Fix, at Flightsim Estonia where I purchased a copy of its FSX to P3D Migration Tool recently.

Don’t know about you, I am quite annoyed by the Windows switching to Basic Scheme while FSX is loaded.   This freeware eases my pain.

Regarding the company’s FSX to P3D Migration Tool, a bit disappointed so far.

Don’t get me wrong, I am not saying that the tool is bad.   It does greatly simplify the process of installing FSX addons onto P3D V1 or V2.   However, Continue reading

234: Prepar3D.cfg – BufferPools

As explained in Post 90, BufferPools could effectively reduce stutters on some systems.    Actually I was quite happy with its value set to 4,000 for a long time, until recently I upgraded to my current hardware on which FSX seems no longer benefited from it.

My Prepar3D V2 platform, on the other hand, reacts drastically different under the new 3-monitor setup.    Stutters are virtually removed when Continue reading

233: GPS Key Mappings

Standalone GPS panel has always been on top of my simulation gear purchasing list.   Yet, with the three monitors in place, the on-screen GPS now looks a lot more promising than ever before.

Click me to see the full size.
Click photo to see the spread-across view of the GPS on my screen

To eliminate mouse-clicking actions associated with it, keypads on my keyboard are re-mapped according to my personal preference as shown below:
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