Dear all,
Please note that due to the summer heat, my broken down graphics card and cockpit rebuilding in progress, my response to emails and comments in these two months may be slow.

373: My First Impression of Flying VR

Virtual Reality (VR) is no doubt the hottest topic among game developers and players these days.   Last Sunday, I spent a few hours playing FSX-SE with FlyInside on my son’s HTC Vive setup using the “long-deserted” Eclipse Yoke digged up from my storage.
Tom_on_VR1Wow…was my immediate response after entering my first fight over the Friday Harbor in FSX-SE, while I was physically sitting in my son’s living room with the huge VR goggle putting on my face. Continue reading

372: A Precaution to Avoid Burnt

As I replied to some friends, my Post 369: Aerofly is Good but Be Careful was by no mean to scare anybody who is interested in the new simulator.   The post simply states a fact that my card was burnt during the game and gives my personal comment to others who are using or are intending to use the software.

To play safe, I have installed Real Temp to monitor the CPU and GPU status of my computer.   The utility can be configured to stay on top of all displays.
I used to run Real Temp Continue reading

371: exe.xml Edit for FSX-SE

Since there is a friend David who is asking for more description to allow FIPs to work in SE, here’s the details:

1)
Type “%AppData%\Microsoft” in File Explorer to go to the “\Roaming\Microsoft” directory.

If you have FSX boxed version on the computer as well, you will see both “FSX” and “FSX-SE” folder under the directory.  Otherwise, you will see “FSX” only.

2)
Click on the “FSX-SE” folder and open the “exe.xml” file.

Note that this is the only file you’ll need to edit to allow FIPs to work in SE.

3)
Inside the file, you will see the following script: Continue reading

370: Activate Saitek Driver in FSX-SE

I purchased FSX-SE a year ago but abandoned it after briefly playing it for awhile fSX-SEbecause many setup procedures “seemed” to be different and I’d rather spend more time on my grandson at that time.

Last week, I picked it up again due to the recent Summer sales on Steam, where I finally got the long waited Flight School app.

This time, I seriously compared it to the box edition and found that the differences in structure between the two versions actually aren’t much.  I quickly copied Continue reading

369: Aerofly is Good but Be Careful

Recently purchased the Aerofly FS 2 on Steam.   It is amazing in graphic rendition and outstanding in aero-dynamic and physic performance.

AeroflyFS2On the good side, it proves itself to be one of the directions where the future flight simulator should be heading.  On the bad side, unfortunately, there is still a big room for improvements before it can turn itself from a niche product to a real competitor to FSX, Prepar3D or X-Plane.

Even worst, my GTX Titan card Continue reading

368: C152 II FIP Gauge Update

The C152 II FIP Gauges are the fourth set just updated in the last few days.   Major changes include an extra 4-digit QNH C152_160626_GIFAltimeter version and overall graphical enhancements.  Not much changes in codes as they were updated just a month ago.

As usual, users of the gauges should have received the download links by now in their mailboxes.

Although more updates are coming but that is all for this week.  The four updates in the last few days should keep most users busy for awhile.

367: Piper Cub FIP Gauges Major Update

The FIP gauges for the default Piper Cub have just been updated to version 160625.   In addition to a number of coding PiperCub_160625_GIFand graphical enhancements that make the gauges more outstanding from the background, an extra 4-digit QNH Altimeter version is also added to the package.

Users of the gauges should have received the new download by now.

Stay tuned for more updates to come.

 

366: AC582SL FIP Gauges Major Update

Following the RealAir Duke, the FIP gauges for the Aircreation 582SL have also been updated.   The new version 160624 AC582SL_160624_GIFincludes a number of coding and graphical enhancements, in addition to some minor bugs fixed.

Users of the gauges should have received the download link by now in their mailboxes.

More to come.   Stay tuned.