259: Scenery Renumbering Utility

I always want my scenery addons to be arranged in the proper order I prefer.   So I wrote this SceneryRenum utility to carry out the job efficiently.

For example as shown below that I want to move the Hong Kong Kai Tak addon entries from Area 219 and Area 220 to Continue reading

258: P3D v2.3 Finally Up and Running

Even though my simulator is running smooth again after rolling back to v2.2.   My thought is still haunted by the mysterious cause and reluctantly to let it go.

After carrying out various deep cleanings on my computer and reinstalled a clean upgrade from a new download onto the same but reformatted SSD, eventually, the P3D v2.3 is up and running now.   Very likely that there were somethings missing in the first download or the stutters were caused by some unknown leftovers from the last version.

Well, there are still significant stutters encountered over certain areas sporadically.   But in general, the v2.3 upgrade is so far performing as it should be.

For the moment, it’s premature to say that the new version is better or worse than the previous one since nothing has been added to it yet.

Will update more after system is properly tuned.

For the moment, Continue reading

Misc: Rolled Back to P3D v2.2

After trying reinstalling and applying fixes to the new P3D v2.3 a couple of times, I just rolled back to v2.2.

I know there are users reporting an improvement from the new version.  Unfortunately I am not one of them.

Don’t know if the stutter issue was caused by my multi-monitors (probably not) or the clean install.   Will try again to upgrade the system from v2.3 patches and see what will happen next.

For now, glad to have my system back to normal and get rid of those horrible stutters.

 

Misc: P3D v2.3 Full of Issues on my System

Just had a clean install of the P3D v2.3 earlier today.  Full of expectations in the beginning but ended up in disappointments.

Horrible stutters are encountered as well as some addon utilities are not working.  I even haven’t started installing anything yet.  Not sure if it is my 3-monitor setup or what.  Very likely to roll back to v2.2 if issues couldn’t be solved in a couple of days.

257: A Quick Cloud Rendering Guide

Among all the practical features that P3D excels FSX, cloud rendering is on the very top of my list.   In just a few steps, clouds could be changed dramatically as shown below.

CloudP3D

The key to this change is the thickness of the Cumulus cloud. Continue reading

256: Switching to P3D — An Afterthought

I being as a long-time FSX users switched to P3D recently, followings are my thoughts given to a friend who asked if it’s worth to “upgrade” from FSX to P3D.

Merely as a general pilot flight training aid, P3D doesn’t differ much from FSX in my experience.

Therefore, its $199.99 Professional (I’d rather call it a Basic) Licence price-tag is comparatively quite high.   If someone wants to develop software for it, he/she has to pay an extra $9.95 to Lockheed Martin every month.

Even though its $59.95 Academic Licence seems to be more reasonable, users of this Licence should note that they are positioning themselves as undergraduate or K-12 or pilot students.  I wonder how many users of this group are actually coming from the defined categories.

Moreover, Continue reading

Location Suggestion in Switzerland and Italy

Hi Friends,

I’ll be in Europe for a two-week travel in September.    During the stay, my son and his fiancée are planning to spend two days for wedding photos.

Wonder any of you have any good locations in Switzerland and Italy (not necessarily big cities) to recommend for such occasion.

I’d appreciate it very much.

I’ll arrive in Munich first and the rest of the journey hasn’t been finalized yet. Perhaps we will be meeting somewhere, sometime then.

Tom

Edit:
Received many good suggestions in just a few hours. Thank you!

255: A Lesson Learned – The SLI Myths

Started from dissembling the rudders for fixing a bad contact throughout the whole morning, then carried on to adding extra power to enhance the stability of the computer’s IO ports in the afternoon,  my day was full of grease and rust.  Since the chassis was opened, I unplugged the second graphics card on a whim.  Holy cow, my P3Dv2 ran even better.

MSI-SLI

Continue reading

254: The SkyShifter

TechLevel03W
I don’t know how you use REX (Real Environment Extreme) in your system.   I just choose the environment textures I prefer and then install them into FSX or P3D for good.   True, I might pick a different cloud or sky texture once or twice a month to give the simulator a fresh look.   But that’s all.

Based on the concept from my earlier ShadeShifter, which allows the changes of tones and colors of the environment in the simulator everyday, I recently wrote another utility that SkyShiftercould inject different pre-extracted sky and ocean textures from REX according to the calendar day of the month, prior to the loading of FSX or P3D.   And these textures have been further mixed to maximize allowable texture-combo variations.  In other words, my sky and ocean now look differently each day.

Continue reading