55: Redefine Virtual Cockpit Zoom Level

I mostly fly with Cessna and I want the virtual cockpit to initiate with a zoom level of 0.6 when a session starts.  There are two options to achieve that:

OPTION 1:  Save a New Default Flight

1) Start a flight with Cessna

2) Adjust the zoom level to 0.6 inside the virtual cockpit with “=” or “-” keys

3)  Save the flight as the new default flight

OPTION 2:  Modify the Default Startup Flight

1) Open the default flight “FLTSIM.FLT” (or the earlier saved default flight) with Notepad

2) Look for Cameras with Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}

Note: This Guid number is assigned to Virtual Cockpit in FSX

3) Change the Zoom value to 0.6

Both Option 1 and Option 2 can easily set the zoom level of virtual cockpit to one needs.  However, the zoom level is likely to be changed when the aircraft (Cessna in this case) is swapped. Continue reading

53: Configuration Fits for ALL #6 – The Missing Part

Once FSX is divided into flying zones, Missions can be categorized and automatically loaded as well.  There are two options available:

Option 1:

Add a prefix to all missions using the method of Renaming Missions posted earlier, so as to differentiate which flying zones where missions are belonging to.

For example, add the prefix of “EU-” to all missions taken place in Europe, “AS-” for Asia, “CS-” for Central and South America, etc.

Option 2: Continue reading

49: Rename Missions

In addition to prioritizing missions as described in last post, names of missions can also be changed easily.  For example, the three Mountain Flying in Switzerland missions from vertical studios were originally shown in small captial letters. Through following steps explained below, they are now capitalized.

Continue reading

48: Prioritize Missions

Mission Categories are seldom displayed in proper order, especially after new Missions have been added.

Here’s how to prioritize Mission Categories as one desires.

Inside the Categories folder of FSX system, there should be XML files similar to what is shown below.

Each of these XML files contains one or more Mission Categories that were created by FSX or when addons were installed. The alphabetical order of these files also determines how Mission Categories will ultimately displayed in FSX.

Folder Location: X:\Microsoft Flight Simulator X\Categories

Continue reading

46: Alternative to fsx.CFG

Even using the Flying Zone Approach described in previous posts to configure the FSX system, it still provides general-purpose optimum settings only.

While flying around specific airports or areas, one may further need to fine-tune values of Target Frame Rate, Terrain and Water, Autogen Density, Traffic, etc.

Although this could be achieved via SETTINGS option in FSX, the SETTINGS option will simultaneoulsy revert TEXTURE_MAX_LOAD, TEXTURE_BANDWIDTH_MULT and LOD_RADIUS back to their default values of 1024, 40 and 4.5 respectively.

There seems to be no apparent option available but to quit FSX and change them back to your desire value via fsx.CFG.   However, this is silly since the fine-tuning objective is to make changes during a flightsim session.

The solution is as follows: Continue reading

45: Configuration Fits for ALL #5 – Back to BASIC

With all the files prepared from previous steps, here’s the BASIC programming part to load corresponding files automatically when a flying zone is selected.

C:\Users\Tom\AppData\Roaming\Microsoft\FSX

Continue reading

44: Configuration Fits for ALL #4 – fsx.CFG

The concept of this approach is to divide FSX into a number of flying zones so as to minimize the impact from too many addons installed onto the system.  Therefore, a number of corresponding fsx.CFG are created.  This not only allows customzing fsx.CFG for each flying zone but also makes subtle fine-tuning possible according to actual performance resulted from each scenery.

So, instead of having only ONE My Best FSX Setup, I am actually having EIGHT as shown in the table below.   The matching fsx.CFG will be loaded via the BASIC command when a zone is selected.

fsx.CFG for different flying zones

Next post regarding the BASIC program will be the last of the series.

43: Configuration Fits for ALL #3 – scenery.CFG

The more addons we install, the longer time FSX takes to load up a sim flight.  Deactivating sceneries from the Scenery Library won’t shorten load-up time as long as they remain in the Library.  The only solution is to remove them from the library completely.

Followings are scenery.CFG files modified for flying zones mentioned in Configuration Fits for ALL #2.  The matching scenery will be loaded via the BASIC program when a flying zone is selected. Continue reading

42: Configuration Fits for ALL #2 – The Files

The more addons we install, the longer time FSX is needed to load up, no matter if SSDs or 1,000rpm HDDs are used.   My system has nearly 400GB of third-party sceneries, not to mention additional aircrafts.   FSX load-up time, imaginable, is intolerably long.  Deactivating sceneries through Scenery Library under Setting will not help.

The main purpose of this flying zone approach is to trim down FSX system size and speed up loading and execution performance, without deleting any addons.  At present, I splitted my system into 8 Flying zones according to specific Landclass and Scenery installed.  They are: Continue reading