346: For B60 Users’ Eyes Only

There are a few inquiries asking if I will do the engine gauges for the RealAir Duke B60, in particular.

“How many simmers would have 14 FIPs to accommodate the full B60 set in their system?” is really a question.   Therefore, the priority of them is very low on my project development list.

Anyway, here’s the artwork of the engine gauges for those who are interested.   They may (most likely, should) come one day.B60_Engine
Continue reading

345: Saitek Panels Can be Networked, Too

Stefano Cancelli in Canada recently reported to me that the Saitek Pro Flight Radio Panel, Multi Panel and Switch Panel actually can be run on a networked computer, exactly like what the Flight Instrument Panel (FIP) does.

Post345

“I discovered it quite by accident.”

Stef said he was not aware that the panels were still connected to his network computer after reverting SPAD.neXt to Saitek drivers due to some issues.  When he started a flight, he then realized that the networked panels were all working perfectly controlling radios, auto pilot, switches, and everything on the main fsx computer.

“This was a big surprise to me since I do not believe it is ever mentioned in Saitek’s documentation,” he said.

Stef came to me and ask me if I could help confirm his finding. Continue reading

344: Don’t Go Changing, to Try Reverse Me

TechLevel02W
As mentioned in my last post, although Jack’s suggestion of reversing the order of the gauges in the SaiFlightSimX.xml list renders a more intuitive and logical user-button reaction, the “solution” still isn’t perfect.   Because the opposite associations of the “Up Button – Down on the List” and “Down Button – Up on the List” or vice versa basically have not changed.

Thanks to Alexey, who is the author of FIP Toolkit & FIP Customizer, I am now able to swap the functions of the Up/Down button “physically”.   Meaning that when I press the “Up Button” on the FIP, it really means “Going Up” the gauge in the SaiFlightSimX.xml list, and when I press the “Down Button“, it really means “Going Down” the list.

Alexey said that the two buttons cannot be reprogrammed because they are not handled by the device’s SDK.   However, we could swap the button masks of these two buttons to achieve the same result.

Followings are the steps.   NOTE that you are highly advised to make a system backup before you proceed. Continue reading

343: Reversing Orders of the Gauges

Over the years, I’ve been putting the order of my gauges in the SaiFlightSimX.xml file according to the start up order of the FIPs as shown below.
Cockpit_Order
I know by “pressing the UP button” on the FIP means switching to the “NEXT” gauge (Down one on the SaiFlightSimX.xml list order), and “pressing the DOWN button” means switching to the “PREVIOUS” gauge (Up one on the list order).

With these “UP button – Down One / DOWN button – Up One” arrangement, I can’t help falling into the confusion of Continue reading

342: RealAir Duke V2 Gauges Second Release

Following the un-announced Vertical Speed Indicator (VSI), the remaining Altimeter (ALT), Radio Altitude Indicator (RDA), Radio Magnetic Indicator (RMI) and VOR2 with GlideSlope Indicator (VOR2) for the Duke B60 & Turbine were completed earlier than expected.
RASDuke_ALT_GIF RASDuke_RDA_GIF RASDuke_RMI_GIF RASDuke_VOR_GIF
However, the Airspeed Indicator (ASI) for the Duke B60 version is still under development.   But it should be ready soon. (Done)

Actually, except a few, Continue reading

341: First 4 Gauges for RealAir Duke V2

The project for the RealAir Duke Turbine V2 gauges have been started for nearly a month.   At present, the Airspeed Indicator (ASI), Attitude Indicator (ATI), Horizontal Situation Indicator (HSI) and Turn Coordinator (TCR) are now ready, in which the latter three share the same gauges on the Duke B60 as well.
RASDuke_ASI_GIF RASDuke_ATT_GIF RASDuke_HSI_GIF  RASDuke_TCR_GIF
Similar to the last B58 Baron/Carenado project, Continue reading

340: My P3Dv3.2 Settings

Since somebody asks and it’s for my own personal record as well, followings are the settings of my Prepar3D settings for version 3.2 system.

Anyone interested to see the details of my Prepar3D.cfg could click on the Realism Image at the bottom.   All changes I made are highlighted in red.   And manually changed items are further bolded.
P3Dv32_01 Continue reading

339: P3Dv3.2 First Impression

Installed the new Prepar3D version 3.2 last night and played with it for a few hours under the same settings (including third-party addons and peripheral hardware) as in the last version.   P3Dv32_01

Surely it’s impossible to “experience” all the new features that come with the new version in such a short time, but two features that mentioned in the version’s release announcement could be confirmed right away. Continue reading

News: Prepar3D Version 3.2 Available Now

Lockheed Martin just released the latest version 3.2 of Prepar3D.

The company says that the new update brings several new features and numerous platform, rendering, SimDirector, SDK, SimConnect, and multiplayer updates – including increased performance for multiple views and touch gesture support.

Sounds exciting!   Go get your download if you haven’t done so.

EDIT NOTE:
I normally create an image copy before major update like this just to play safe.   You’re recommended to do the same.

Also, Michael’s comment Continue reading